using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BulletDirection : MonoBehaviour
{
    public AudioClip bulletSound;

    private void Start()
    {
        MusicManager.Instance.ChangeAudio(bulletSound);
    }

    void Update()
    {
        transform.Translate(Vector3.forward * Time.deltaTime * 2);
    }
}
